Take Us North Kickstarter marketing campaign launches for recreation about crossing the U.S.-Mexico border

Metro Loud
6 Min Read


Anima Interactive has launched a Kickstarter marketing campaign for its recreation, Take Us North, in regards to the experiences of migrants and asylum seekers on crossing the U.S.-Mexico border.

Take Us North is an journey/survival recreation that follows the journeys of migrants and asylum seekers on their strategy to cross the US-Mexico border. It’s in regards to the human story behind the politics and headlines, and tales about what the precise crossing is like. The sport has raised $12,000 to this point and is concentrating on hitting $30,000 within the subsequent 26 days.

Anima Interactive is a socially acutely aware indie video games studio. With video video games as the biggest leisure medium on this planet, CEO Karla Reyes, a daughter of Guatemalan immigrants, believes within the immense untapped alternative for interactive media to ignite constructive cultural and social change.

Take Us North was impressed by real-world tales and follows poignant cross-border journeys.

“We acknowledge it is a heavy-hitting and emotionally-charged material; nevertheless, we’re dedicated to humanizing the migrant and refugee expertise and portraying it sensitively, respectfully, and authentically,” the corporate stated in its marketing campaign. “Our objective is to foster higher consciousness and empathy round points which are sadly typically diminished in mainstream media to statistics or divisive rhetoric.”

Take Us North devs interviewing migrants at Casa de la Misericordia in Nogales, Mexico.

This undertaking is deeply private to lots of Anima’s group members, and the group is collaborating the portrayal is each respectful and genuine. Crew members have interviewed migrants at Casa de la Misericordia in Nogales, Mexico, and inventive director Reyes has retraced migrant trails within the Sonoran Desert.

“With quickly evolving insurance policies, migration and immigration stand as among the most pressing and demanding problems with our time,” Anima Interactive stated. “Our objective with Take Us North extends past recreation growth – we try to contribute to a broader cultural dialog and shift hearts and minds round this important material.”

The corporate additionally hopes to provoke social actions that straight help humanitarian and activist communities alongside the sport. For instance, it’s collaborating carefully with Casa de la Miserocordia y de Todas Las Naciones, a shelter for migrants and asylum seekers in Nogales, Mexico, and Salvavision, a corporation primarily based in Tucson, Arizona that gives assist to asylum seekers.

A scene from the Take Us North recreation.

Take Us North blends narrative depth, strategic traversal, useful resource administration, and stealth mechanics to meaningfully join gamers with the migrant expertise.

Gamers assume the function of a migrant information whose goal is to soundly shepherd a bunch of migrants and asylum seekers throughout the US-Mexico border.

The sport is primarily set within the Sonoran Desert, one of many deadliest migrant trails on this planet. Hundreds of migrants have misplaced their lives making this journey, and Anima Interactive goals to honor their tales with dignity and compassion.

Gamers should information their fellow vacationers via perilous terrain, circumventing obstacles like harmful wildlife, managing restricted meals and water provides, and evading Border Patrol. The tales steadiness pressure with reprieve.

The migrant journey is a bodily and emotionally arduous one, and the builders purpose to replicate that in Take Us North. Moments of pressure akin to stealth gameplay will probably be balanced with moments of relaxation and reprieve. When gamers are in a position to relaxation, they’ll collect round a campfire with the group and change tales: nostalgia for what they’ve left behind, fears, hopes, and goals.

Karla Reyes retraces steps of migrants on the Sonoran path and finds what they left behind.

Along with the Sonoran desert, we’re growing ranges that signify different elements of the migrant path, together with La Bestia (The Beast), a dangerous freight practice that runs via Mexico that 1000’s of migrants trip on prime of to journey throughout Mexico, and the Darien Hole, a jungle between Colombia and Panama.

The group is a collective of artists, writers, inventive technologists, researchers, and activists dotted throughout the globe. International locations represented by undertaking contributors embrace Argentina, Colombia, Guatemala, Honduras, Italy, Mexico, The Netherlands, The UK, and the U.S.

Take Us North has garnered early-stage monetary help from Microsoft Xbox, Cinereach, and Intelligent Endeavour Video games.

The group’s efforts have been highlighted on the Video games & SDGs Summit on the UN Headquarters and at GDC this 12 months, and Take Us North was listed among the many prime indie video games at GDC by GamesHub and NPR. The corporate has since showcased at different festivals all over the world together with London Video games Competition, A MAZE, Gamescom LatAm, and Tribeca.

A scene from Take Us North.

The corporate acknowledges it has a accountability that comes with telling these tales, and it doesn’t take that frivolously. So it’s working carefully with migration students, anthropologists, and other people with lived expertise to ensure the narrative is grounded, genuine, and respectful. It has help from companions at Xbox and Cinereach.

The event group behind Take Us North is dotted throughout the globe, representing over 15 international locations.

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